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Turok 2 warblade
Turok 2 warblade








turok 2 warblade
  1. #Turok 2 warblade mod#
  2. #Turok 2 warblade mods#
  3. #Turok 2 warblade professional#

  • The Hunter Cannon ('Scope Zoom In' key binding while no scope is active) is now named the Spirit Cannon, and drains your health (5hp) when used.
  • A few instances in which it caused notably broken behaviour have been adjusted in the level design. Use it to exploit the level design in interesting and surprisingly balanced, functional ways.
  • Double jumping survived the design rollbacks above.
  • turok 2 warblade

    Player movement speeds are increased by 20% to approximately match Turok 1 speeds and generally buff the player given that you'll need it on higher difficulties, as well as the game being backtrack-heavy: Crawling speed, running speed, and air speed.

    #Turok 2 warblade mod#

  • Fixed various issues introduced by the Ascension mod and polished everything to a high standard.
  • However, the "HD" weapons remain in T2+ as for the most part they are nice, subtle, faithful improvements.
  • Removed Ascension texture pack as it has numerous issues.
  • Your arsenal is more powerful and varied than vanilla but you're no longer an untouchable walking tank in this mod.
  • Obscenely overpowered, unpolished and/or and redundancy-creating tertiary fire modes are either removed or repurposed into alt fire modes.
  • I'm all for new gameplay mechanics but the overarching game design needs to account for it: level design, balance, enemy design etc

    turok 2 warblade

    Removed dashing and ground pound abilities."Turok" vocally taunting when kiling enemies using a variety of voice actors that aren't Turok removed all taunting removed.No longer can you run around mindlessly with endless explosive shotgun ammo etc Note that T2: Ascension increased all ammo capacities by a whopping +1000%. Ammo capacities and ammo pickup counts of ALL weapons set back to vanilla, though some have slight adjustments e.g Grenade launcher (12 capacity over vanilla 10 or ascension's 100).The below summarizes how this is addressed. T2+ is based on the Ascension mod, which has some rather extreme design and a lack of polish (but a lot of good work worth salvaging). If installed correctly the title screen logo will say "Turok 2+".

    #Turok 2 warblade mods#

    If you already have a mods folder backup and move out the files inside to prevent conflicts with other mods.

    #Turok 2 warblade professional#

    Bug fixes: various issues addressed and a professional standard of polish.Ĭreate a folder names "mods" in your base Turok 2 folder. If you pick higher difficulty modes you'll face more enemies (as one example) to compensate. Difficulty Rebalance: between mouselook, extended draw distance, quicksaves and "show hints" (and new alt fires etc added in this mod), the remaster of Turok 2 is not the brutal beast the game originally was on the N64. Better Level Design: significantly improved Totem Defense maps, polish where needed, enhanced encounter design, better enemy spawning to account for extended draw distance & ledge-grabbing, new surprises on higher difficulties, and more.

    turok 2 warblade

    New Player Mechanics: spirit cannon, double jump (with minor level tweaks to accommodate), new alt fire modes, and increased movement speed to match Turok 1 speeds. Subtle Graphics Enhancements: weapon textures, gore, lighting, and other effects. Improved Artificial Intelligence: new attacks, gravely underutilized behavior put to good use, new dynamic spawning and so on. Enhanced Weapon Design: new alternate fire modes, better balance, new effects and more. Turok 2+ is for those looking for an enhanced Turok 2 game experience (singleplayer only) without straying too far from the original design intent.īased upon, redesigns, refines and fixes the Turok 2: Ascension mod.










    Turok 2 warblade